Recently in my spare time, I have been playing around with idea of using a simple HTTP services for messaging between game clients, specifically updating Tiled maps. Traditionally, networking between games has been done by TCP sockets as it is a far more efficient and light weight tech to use for games.However, as an enterprise developer by trade and games developer hobbyist, I'm not too fussed by ...
Read moreRecently I've been optimising my WP7 game to avoid garbage and run the core of the game with plenty of performance left for future features. I was putting together a post regarding some of the problems and resolutions I came across, but I stumbled across this article this morning and it says everything and more. I highly recommend reading this article and related links if you are currently optimi ...
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